IDB-SFR-027
Surface texture · roughness · Ra / Rz · ISO 1302
Surface finish reference
What surface roughness is, what each process delivers, the finish each function needs, and how to call it out on a drawing without over-specifying and paying for it.
Abstract
Surface finish is a real cost and performance lever, not a cosmetic afterthought. The same part is cheap at Ra 3.2 µm and expensive at Ra 0.2 µm, and the right value depends entirely on what the surface has to do — seal, slide, resist fatigue, take an interference fit, or just look right.
Section 1 defines roughness and how it's measured. Section 2 gives typical Ra by manufacturing process. Section 3 maps function to a target finish. Section 4 covers drawing call-outs (ISO 1302). Section 5 is cost and DFM. Section 6 is a conversion and N-grade quick reference.
1.What roughness is and how it's measured
Surface texture has three scales: form (overall shape), waviness (longer-wavelength undulation), and roughness (the fine, closely-spaced peaks and valleys). A profilometer drags a stylus across the surface, filters out form and waviness with a cutoff (λc), and measures the remaining roughness against a mean line over a short sampling length.
1.1Terms
Ra alone can hide problems. Two surfaces with the same Ra can behave very differently — one with a few deep scratches (high Rz, bad for sealing/fatigue) and one uniformly fine. For sealing and fatigue, constrain Rz (or Rmax) as well as Ra.
2.Typical roughness by process
| Process | Typical Ra (µm) |
|---|---|
| Sand casting | 6.3 – 25 |
| Die casting | 0.8 – 3.2 |
| Hot rolling / forging | 3.2 – 12.5 |
| Flame / plasma / laser cut edge | 3.2 – 25 |
| Milling | 0.8 – 6.3 |
| Turning / boring | 0.4 – 6.3 |
| Drilling | 1.6 – 6.3 |
| Reaming | 0.4 – 1.6 |
| Grinding | 0.1 – 1.6 |
| Honing | 0.05 – 0.4 |
| Lapping / superfinishing | 0.012 – 0.1 |
| Polishing | 0.025 – 0.2 |
| EDM | 0.4 – 6.3 |
| Injection moulding (SPI A–D) | 0.05 – 3.2+ |
| FDM 3D print (layer lines) | 6 – 25 |
| SLA / SLS / MJF 3D print | 1.6 – 6.3 |
A surface finer than the base process allows needs a secondary operation (grind, hone, lap, polish) — extra setups and cost.
3.Choosing the finish by function
Specify the loosest finish that works for the job the surface does:
| Function | Target Ra (µm) |
|---|---|
| Dynamic seal / O-ring sliding face | 0.1 – 0.4 |
| Static seal / O-ring groove (face & bottom) | ≤ 0.8 / ≤ 1.6 |
| Sliding or journal bearing surface | 0.2 – 0.8 |
| Fatigue-critical surface | ≤ 0.4 (smoother → higher endurance limit) |
| Press / interference fit | 0.4 – 1.6 |
| Mating / clamping / gasket faces | 1.6 – 3.2 |
| General machined, non-critical | 1.6 – 6.3 |
| Paint / adhesive adhesion | 1.6 – 6.3 (some tooth helps) |
Notes: rough surfaces lose effective interference in press fits (asperities flatten), so a fit specced from nominal sizes over-predicts holding force if the finish is coarse. Smoother surfaces raise the fatigue endurance limit because scratches are stress raisers — which is why fatigue-critical parts are ground or polished.
4.Drawing call-outs (ISO 1302 / ASME Y14.36)
The surface-texture symbol is a check-mark on the surface or its extension line:
- Basic symbol (✓)surface; add a bar for material removal required, or a circle for removal prohibited (leave as-cast/moulded).
- Value placementRa value at upper-left (e.g.
Ra 1.6). A single value is the maximum (16%-rule); a range uses upper and lower limits. - Other parameterscall Rz/Rmax explicitly when they matter (
Rz 6.3), alongside or instead of Ra. - Layadd the lay symbol (
=parallel,⊥perpendicular,Xcrossed,Mmultidirectional,Ccircular,Rradial) when direction matters for sealing or sliding. - All-around / generala circle on the symbol means all surfaces of the outline; a general note (e.g. "Ra 3.2 unless otherwise stated") covers the rest.
State the direction of measurement / lay for sealing and sliding surfaces — a groove machined with the wrong lay leaks even at the right Ra.
5.Cost and DFM
- Finer finish costs exponentially. Each step down (3.2 → 1.6 → 0.8 → 0.4 µm) typically adds setups, slower feeds, or a whole secondary process. Don't tighten a finish "to be safe."
- Specify per surface, not per part. Put the tight finish only on the faces that need it; leave everything else at the general note.
- Match finish to process. Asking for Ra 0.4 on an as-milled face forces grinding; design the feature so the base process delivers it where possible.
- Coatings change it. Plating and painting alter the final texture; specify before- or after-coating and account for build-up on fits.
6.Conversion and grade quick reference
| Ra (µm) | Ra (µin) | ISO N-grade | ~Rz (µm) |
|---|---|---|---|
| 0.025 | 1 | N1 | ~0.15 |
| 0.05 | 2 | N2 | ~0.3 |
| 0.1 | 4 | N3 | ~0.5 |
| 0.2 | 8 | N4 | ~1 |
| 0.4 | 16 | N5 | ~2 |
| 0.8 | 32 | N6 | ~4 |
| 1.6 | 63 | N7 | ~8 |
| 3.2 | 125 | N8 | ~16 |
| 6.3 | 250 | N9 | ~25 |
| 12.5 | 500 | N10 | ~50 |
Rules of thumb: 1 µm Ra ≈ 39.4 µin; for typical machined surfaces Rz ≈ 4–7 × Ra (use a measured ratio when Rz is critical). N-grades (ISO 1302) are a shorthand some drawings still use — prefer an explicit Ra value.